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» The relation between protocols and games
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ICML
2005
IEEE
15 years 10 months ago
Learning to compete, compromise, and cooperate in repeated general-sum games
Learning algorithms often obtain relatively low average payoffs in repeated general-sum games between other learning agents due to a focus on myopic best-response and one-shot Nas...
Jacob W. Crandall, Michael A. Goodrich
DIGRA
2003
Springer
15 years 2 months ago
As if by Magic: On Harry Potter as a Novel and Computer Game
This paper examines the computer game Harry Potter and the Philosopher’s Stone in relation to the novel with the same title. The analysis focuses on the temporal aspects of the ...
Anna Gunder
ICALP
2010
Springer
14 years 11 months ago
How Efficient Can Gossip Be? (On the Cost of Resilient Information Exchange)
Gossip protocols, also known as epidemic dissemination schemes, are becoming increasingly popular in distributed systems. Yet, it has remained a partially open question to determin...
Dan Alistarh, Seth Gilbert, Rachid Guerraoui, Mort...
INFOCOM
1993
IEEE
15 years 1 months ago
Stability of a Class of Dynamic Routing Protocols (IGRP)
We perform an exact analysis of the dynamic behavior of IGRP, an adaptive shortest-path routing algorithm widely used in the industry, on a simple ring network. The distance metri...
Steven H. Low, Pravin Varaiya
ROBOCUP
2009
Springer
150views Robotics» more  ROBOCUP 2009»
15 years 4 months ago
Communicating among Robots in the RoboCup Middle-Size League
Abstract. The RoboCup Middle-Size League robotic soccer competitions pose a real cooperation problem for teams of mobile autonomous robots. In the current state-of-practice coopera...
Frederico Santos, Luís Almeida, Luís...