In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Existing models of EEG have mainly focused on relations to network dynamics characterized by firing rates [L. de Arcangelis, H.J. Herrmann, C. Perrone-Capano, Activity-dependent ...
Ralph Meier, Arvind Kumar, Andreas Schulze-Bonhage...
— We study coding and modulation rate adaptation problem for HARQ systems with partially observable state from cross-layer viewpoint. The rate of convolutionally coded MQAM is ad...
Abstract--We present the STack ARchitecture (STAR) automaton. It is a fixed structure, multiaction, reward-penalty learning automaton, characterized by a star-shaped state transiti...