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» Three Faces of Human-Computer Interaction
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CHI
2007
ACM
16 years 6 days ago
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks
The ability to detect and differentiate breakpoints during task execution is critical for enabling defer-to-breakpoint policies within interruption management. In this work, we ex...
Shamsi T. Iqbal, Brian P. Bailey
CHI
2005
ACM
16 years 6 days ago
Effects of reproduction equipment on interaction with a spatial audio interface
Spatial audio displays have been criticized because the use of headphones may isolate users from their real world audio environment. In this paper we study the effects of three ty...
Georgios N. Marentakis, Stephen A. Brewster
CHI
2006
ACM
16 years 6 days ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2005
ACM
16 years 6 days ago
"I hear the pattern": interactive sonification of geographical data patterns
In this paper we describe our investigation of using interactive sonification (non-speech sound) to present the geographical distribution pattern of statistical data to vision imp...
Haixia Zhao, Catherine Plaisant, Ben Shneiderman
CHI
2010
ACM
15 years 6 months ago
Deception and magic in collaborative interaction
We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
Joe Marshall, Steve Benford, Tony P. Pridmore