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ISCA
1995
IEEE
118views Hardware» more  ISCA 1995»
15 years 3 months ago
The EM-X Parallel Computer: Architecture and Basic Performance
Latency tolerance is essential in achieving high performance on parallel computers for remote function calls and fine-grained remote memory accesses. EM-X supports interprocessor ...
Yuetsu Kodama, Hirohumi Sakane, Mitsuhisa Sato, Ha...
PPOPP
2006
ACM
15 years 5 months ago
High-performance IPv6 forwarding algorithm for multi-core and multithreaded network processor
IP forwarding is one of the main bottlenecks in Internet backbone routers, as it requires performing the longest-prefix match at 10Gbps speed or higher. IPv6 forwarding further ex...
Xianghui Hu, Xinan Tang, Bei Hua
RTAS
2009
IEEE
15 years 6 months ago
Real-Time Video Surveillance over IEEE 802.11 Mesh Networks
In recent years, there has been an increase in video surveillance systems in public and private environments due to a heightened sense of security. The next generation of surveill...
Arvind Kandhalu, Anthony Rowe, Ragunathan Rajkumar...
SIAMCOMP
1998
117views more  SIAMCOMP 1998»
14 years 11 months ago
The Queue-Read Queue-Write PRAM Model: Accounting for Contention in Parallel Algorithms
This paper introduces the queue-read, queue-write (qrqw) parallel random access machine (pram) model, which permits concurrent reading and writing to shared memory locations, but ...
Phillip B. Gibbons, Yossi Matias, Vijaya Ramachand...
VRST
2004
ACM
15 years 5 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis