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» Time-of-Flight Cameras in Computer Graphics
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DCC
2007
IEEE
15 years 11 months ago
Distributed Grayscale Stereo Image Coding with Unsupervised Learning of Disparity
Distributed compression is particularly attractive for stereo images since it avoids communication between cameras. Since compression performance depends on exploiting the redunda...
David P. Varodayan, Aditya Mavlankar, Markus Flier...
DCC
2002
IEEE
15 years 11 months ago
Compression Techniques for Active Video Content
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Anindya Neogi, Tzi-cker Chiueh
SI3D
2010
ACM
15 years 6 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
SIGGRAPH
2009
ACM
15 years 6 months ago
scoreLight
”scoreLight” is a playful musical instrument capable of generating sound from the lines of doodles as well as edges of threedimensional objects nearby (hands, dancer’s silho...
Álvaro Cassinelli, Yusaku Kuribara, Masatos...
VRST
2009
ACM
15 years 6 months ago
Visual feedback techniques for virtual pointing on stereoscopic displays
The act of pointing to graphical elements is one of the fundamental tasks in Human-Computer Interaction. In this paper we analyze visual feedback techniques for accurate pointing ...
Ferran Argelaguet, Carlos Andújar