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JGO
2010
89views more  JGO 2010»
15 years 2 months ago
Iterative regularization algorithms for constrained image deblurring on graphics processors
Abstract The ability of the modern graphics processors to operate on large matrices in parallel can be exploited for solving constrained image deblurring problems in a short time. ...
Valeria Ruggiero, Thomas Serafini, Riccardo Zanell...
PROCEDIA
2010
113views more  PROCEDIA 2010»
15 years 2 months ago
Exploring utilisation of GPU for database applications
This study is devoted to exploring possible applications of GPU technology for acceleration of the database access. We use the n-gram based approximate text search engine as a tes...
Slawomir Walkowiak, Konrad Wawruch, Marita Nowotka...
SIMPAR
2010
147views Robotics» more  SIMPAR 2010»
15 years 2 months ago
Exploration Strategies for a Robot with a Continously Rotating 3D Scanner
To benchmark the efficiency of exploration strategies one has to use robot simulators. In an exploration task, the robot faces an unknown environment. Of course one could test the ...
Elena Digor, Andreas Birk, Andreas Nüchter
134
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SIMPRA
2010
558views more  SIMPRA 2010»
15 years 2 months ago
Species abundance patterns in an ecosystem simulation studied through Fisher's logseries
We have developed an individual-based evolving predator-prey ecosystem simulation that integrates, for the first time, a complex individual behaviour model, an evolutionary mecha...
Didier Devaurs, Robin Gras
VC
2010
135views more  VC 2010»
15 years 2 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...