This paper presents a new concept for accurate modeling and timing simulationof electronicsystems integrated in a typical VHDL design environment, taking into account the requirem...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Abstract—Large-scale data processing needs of enterprises today are primarily met with distributed and parallel computing in data centers. MapReduce has emerged as an important p...
Hyunseok Chang, Murali S. Kodialam, Ramana Rao Kom...
Boosting is a remarkably simple and flexible classification algorithm with widespread applications in computer vision. However, the application of boosting to nonEuclidean, infini...
We introduce Pulse, a framework for processing continuous queries over models of continuous-time data, which can compactly and accurately represent many real-world activities and p...