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APSEC
2000
IEEE
15 years 10 months ago
Platforms for agent-oriented software engineering
of modelling abstractions to map from items in the real-world to objects in the computational domain is oth for the effective implementation of abstract problem solutions and for ...
Mariusz Nowostawski, Geoff Bush, Martin K. Purvis,...
DSRT
2000
IEEE
15 years 10 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
FGR
2000
IEEE
161views Biometrics» more  FGR 2000»
15 years 10 months ago
Learning and Synthesizing Human Body Motion and Posture
A novel approach is presented for estimating human body posture and motion from a video sequence. Human pose is defined as the instantaneous image plane configuration of a singl...
Rómer Rosales, Stan Sclaroff
HICSS
2000
IEEE
132views Biometrics» more  HICSS 2000»
15 years 10 months ago
The Impacts of Relational and Trust Development Training on Virtual Teams: An Exploratory Investigation
Virtual teams are becoming common place in many organizations. These teams are geographically distributed and communicate via computer-mediated communication systems. Two factors ...
Peggy M. Beranek
ICMCS
2000
IEEE
115views Multimedia» more  ICMCS 2000»
15 years 10 months ago
Adaptive Reservation: A New Framework for Multimedia Adaptation
— Research on multimedia adaptation usually assumes undifferentiated, best-effort service from the network, and relies on signaling mechanisms such as packet loss rates for feedb...
Xin Wang, Henning Schulzrinne
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