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TOG
2002
212views more  TOG 2002»
14 years 9 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
GIS
2009
ACM
15 years 1 months ago
Next generation map making: geo-referenced ground-level LIDAR point clouds for automatic retro-reflective road feature extractio
This paper presents a novel method to process large scale, ground level Light Detection and Ranging (LIDAR) data to automatically detect geo-referenced navigation attributes (traf...
Xin Chen, Brad Kohlmeyer, Matei Stroila, Narayanan...
CVPR
2009
IEEE
3248views Computer Vision» more  CVPR 2009»
16 years 5 months ago
Single Image Haze Removal Using Dark Channel Prior
In this paper, we propose a simple but effective image prior - dark channel prior to remove haze from a single input image. The dark channel prior is a kind of statistics of the...
Kaiming He (The Chinese University of Hong Kong), ...
3DIM
2005
IEEE
15 years 3 months ago
Realistic Human Head Modeling with Multi-View Hairstyle Reconstruction
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...
Xiaolan Li, Hongbin Zha