A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
This paper presents a novel method to process large scale, ground level Light Detection and Ranging (LIDAR) data to automatically detect geo-referenced navigation attributes (traf...
In this paper, we propose a simple but effective
image prior - dark channel prior to remove haze from a single
input image. The dark channel prior is a kind of statistics
of the...
Kaiming He (The Chinese University of Hong Kong), ...
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...