The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Two-dimensional almost-Riemannian structures are generalized Riemannian structures on surfaces for which a local orthonormal frame is given by a Lie bracket generating pair of vec...
Andrei A. Agrachev, Ugo V. Boscain, Gregoire Charl...
Abstract. The proposed algorithm has been developed as a pre-processing tool for inflating cortical surface meshes, which have been created using segmentation and subsequent triang...
A high-level approach to describe the characteristics of a surface is to segment it into regions of uniform curehavior and construct an abstract representation given by a (topolog...
Fabien Vivodtzev, Lars Linsen, Georges-Pierre Bonn...