Sciweavers

779 search results - page 86 / 156
» Topological Evolution of Surfaces
Sort
View
CG
2004
Springer
14 years 10 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
85
Voted
WACV
2005
IEEE
15 years 3 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
CDC
2009
IEEE
15 years 2 months ago
Two-dimensional almost-Riemannian structures with tangency points
Two-dimensional almost-Riemannian structures are generalized Riemannian structures on surfaces for which a local orthonormal frame is given by a Lie bracket generating pair of vec...
Andrei A. Agrachev, Ugo V. Boscain, Gregoire Charl...
BILDMED
2006
135views Algorithms» more  BILDMED 2006»
14 years 11 months ago
Restoration of the Sphere-Cortex Homeomorphism
Abstract. The proposed algorithm has been developed as a pre-processing tool for inflating cortical surface meshes, which have been created using segmentation and subsequent triang...
Andreas Mang, Michael Wagner 0002, Jan Müller...
VISSYM
2003
14 years 11 months ago
Hierarchical Isosurface Segmentation Based on Discrete Curvature
A high-level approach to describe the characteristics of a surface is to segment it into regions of uniform curehavior and construct an abstract representation given by a (topolog...
Fabien Vivodtzev, Lars Linsen, Georges-Pierre Bonn...