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» Toward Virtual Humans
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132
Voted
VAST
2004
ACM
15 years 9 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
ACMACE
2011
ACM
14 years 3 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
138
Voted
SIGCSE
2009
ACM
149views Education» more  SIGCSE 2009»
16 years 4 months ago
GINI: a user-level toolkit for creating micro internets for teaching & learning computer networking
GINI (GINI Is Not Internet) is an open-source toolkit for creating virtual micro Internets for teaching and learning computer networking. It provides lightweight virtual elements ...
Muthucumaru Maheswaran, Alexis Malozemoff, Daniel ...
CHI
2009
ACM
16 years 4 months ago
The reign of catz & dogz at CHI 2009
tendees. Extended abstracts ranging from three to four pages in length can be submitted on any relevant topic. Papers will be accepted based on the quality of research and potentia...
Shaun Lawson, Thomas Chesney
108
Voted
MLMI
2005
Springer
15 years 9 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...