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» Toward Virtual Humans
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IUI
2004
ACM
15 years 11 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
JCDL
2004
ACM
181views Education» more  JCDL 2004»
15 years 11 months ago
The 3D vase museum: a new approach to context in a digital library
We present a new approach to displaying and browsing a digital library collection, a set of Greek vases in the Perseus digital library. Our design takes advantage of three-dimensi...
Horn-yeu Shiaw, Robert J. K. Jacob, Gregory R. Cra...
IJAMC
2010
134views more  IJAMC 2010»
15 years 4 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
IJMMS
2011
104views more  IJMMS 2011»
15 years 23 days ago
Revisiting path steering for 3D manipulation tasks
The law of path steering, as proposed by Accot and Zhai, describes a quantitative relationship between human temporal performance and the path’s spatial characteristics. The ste...
Lei Liu, Jean-Bernard Martens, Robert van Liere
CHI
2006
ACM
16 years 6 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...