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» Towards Biomedical Problem Solving in a Game Environment
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101
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ECTEL
2006
Springer
15 years 5 months ago
COOPER: Towards a Collaborative Open Environment of Project-Centred Learning
Abstract. Nowadays, engineering studies are characterized by high mobility of students, lecturers and workforce and by the dynamics of multinational companies where "classes&q...
Aldo Bongio, Jan van Bruggen, Stefano Ceri, Valent...
98
Voted
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
15 years 8 months ago
Toward Interactive Reaching in Static Environments for Humanoid Robots
— Reaching is a critical task for humanoid robots, requiring the application of state-of-the-art algorithms for motion planning and inverse kinematics. Practical algorithms for s...
Evan Drumwright, Victor Ng-Thow-Hing
130
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APAL
2008
104views more  APAL 2008»
15 years 2 months ago
Infinite trace equivalence
We solve a longstanding problem by providing a denotational model for nondeterministic programs that identifies two programs iff they have the same range of possible behaviours. W...
Paul Blain Levy
121
Voted
CHI
2006
ACM
16 years 2 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
ECAI
2004
Springer
15 years 7 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...