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» Towards Biomedical Problem Solving in a Game Environment
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CHI
2006
ACM
16 years 24 days ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
EUROPAR
2009
Springer
15 years 7 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
CSCL
2010
14 years 7 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
AAAI
2007
15 years 2 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
106
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ATAL
2008
Springer
15 years 2 months ago
Coalition game-based distributed coverage of unknown environments by robot swarms
We consider the problem of distributed exploration or coverage of an unknown environment by a swarm of mobile minirobots that have limited memory, computation and communication ca...
Ke Cheng, Prithviraj Dasgupta