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ICMCS
2005
IEEE
105views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Audio-visual affect recognition in activation-evaluation space
The ability of a computer to detect and appropriately respond to changes in a user’s affective state has significant implications to Human-Computer Interaction (HCI). To more ac...
Zhihong Zeng, ZhenQiu Zhang, Brian Pianfetti, Jili...
TEI
2010
ACM
129views Hardware» more  TEI 2010»
13 years 6 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...
ATC
2010
Springer
13 years 5 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
CHI
2006
ACM
14 years 6 months ago
Attention meter: a vision-based input toolkit for interaction designers
This paper presents Attention Meter- a vision-based input toolkit for visual artist and designers to develop interactive art installation. This toolkit creates a text interpretati...
Chia-Hsun Jackie Lee, Chiun-Yi Ian Jang, Ting-Han ...
CIE
2007
Springer
13 years 6 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...