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PRESENCE
2010
181views more  PRESENCE 2010»
14 years 4 months ago
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We expl...
Betty J. Mohler, Sarah H. Creem-Regehr, William B....
SAJ
2000
96views more  SAJ 2000»
14 years 9 months ago
Small group collaboration and presence in a virtual environment
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of "being there" in...
Juan Casanueva, Edwin H. Blake
UIST
2000
ACM
15 years 2 months ago
System lag tests for augmented and virtual environments
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Colin Swindells, John Dill, Kellogg S. Booth
ICIP
1999
IEEE
15 years 11 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
DICTA
2003
14 years 11 months ago
A Virtual Environment to Simulate the Experience of Psychosis
Abstract. Psychosis is a mental disorder that affects 1–2% of the population at some point in their lives. One of the main causes of psychosis is the mental illness schizophreni...
Jasmine Banks, Jennifer Tichon, Geoffery Ericksson...