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ICIAP
2009
ACM
16 years 3 months ago
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Abstract. Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette...
Zachary A. Garrett, Hideo Saito
132
Voted
CHI
2006
ACM
16 years 3 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2001
ACM
16 years 3 months ago
The impact of eye gaze on communication using humanoid avatars
In this paper we describe an experiment designed to investigate the importance of eye gaze in humanoid avatars representing people engaged in conversation. We compare responses to...
Maia Garau, Mel Slater, Simon Bee, Martina Angela ...
VLDB
2007
ACM
108views Database» more  VLDB 2007»
16 years 3 months ago
Update Exchange with Mappings and Provenance
We consider systems for data sharing among heterogeneous peers related by a network of schema mappings. Each peer has a locally controlled and edited database instance, but wants ...
Todd J. Green, Grigoris Karvounarakis, Zachary G. ...
PODS
2008
ACM
204views Database» more  PODS 2008»
16 years 3 months ago
Annotated XML: queries and provenance
We present a formal framework for capturing the provenance of data appearing in XQuery views of XML. Building on previous work on relations and their (positive) query languages, w...
J. Nathan Foster, Todd J. Green, Val Tannen