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» Tracking Complex Objects Using Graphical Object Models
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SIGGRAPH
1998
ACM
15 years 7 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
CVPR
2007
IEEE
16 years 5 months ago
Joint Object Segmentation and Behavior Classification in Image Sequences
In this paper, we propose a general framework for fusing bottom-up segmentation with top-down object behavior classification over an image sequence. This approach is beneficial fo...
Laura Gui, Jean-Philippe Thiran, Nikos Paragios
RSP
2008
IEEE
120views Control Systems» more  RSP 2008»
15 years 9 months ago
Co-design Architecture and Implementation for Point-Based Rendering on FPGAs
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...
SIGGRAPH
1989
ACM
15 years 7 months ago
Ray tracing deterministic 3-D fractals
As shown in 1982, Julia sets of quadratic functions as well as many other deterministic fractals exist in spaces of higher dimensionality than the complex plane. Originally a boun...
John C. Hart, Daniel J. Sandin, Louis H. Kauffman
PG
2002
IEEE
15 years 7 months ago
A Simple Layered RGB BRDF Model
Many natural objects, and in general layered materials, have non-linear reflection behaviour along the wavelengths. An accurate representation of phenomena such as interference a...
Xavier Granier, Wolfgang Heidrich