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» Tracking Complex Objects Using Graphical Object Models
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CGF
2006
198views more  CGF 2006»
15 years 3 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
HAPTICS
2003
IEEE
15 years 8 months ago
The Haptic Probe: Mechanized Haptic Exploration and Automated Modeling
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
Volkan Patoglu, R. Brent Gillespie
ICIP
2008
IEEE
15 years 9 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu
CVPR
2005
IEEE
16 years 5 months ago
Online Learning of Probabilistic Appearance Manifolds for Video-Based Recognition and Tracking
This paper presents an online learning algorithm to construct from video sequences an image-based representation that is useful for recognition and tracking. For a class of object...
Kuang-Chih Lee, David J. Kriegman
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ICANN
2009
Springer
15 years 9 months ago
Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning
Model complexity is key concern to any artificial learning system due its critical impact on generalization. However, EC research has only focused phenotype structural complexity ...
Faustino J. Gomez, Julian Togelius, Jürgen Sc...