WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
This paper presents an online learning algorithm to construct from video sequences an image-based representation that is useful for recognition and tracking. For a class of object...
Model complexity is key concern to any artificial learning system due its critical impact on generalization. However, EC research has only focused phenotype structural complexity ...