This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
We propose a multiview tracking method for rigid objects. Assuming that a part of the object is visible in at least two cameras, a partial 3D model is reconstructed in terms of a ...
We present a tunable representation for tracking that simultaneously encodes appearance and geometry in a manner that enables the use of mean-shift iterations for tracking. The cl...
We propose a kernel-density based scheme that incorporates the object colors with their spatial relevance to track the object in a video sequence. The object is modeled by the col...
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...