We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of free...
The ability to generate discrete movement with distinct and stable time courses is important for interaction scenarios both between different robots and with human partners, for ca...
Matthias Tuma, Ioannis Iossifidis, Gregor Schö...
In this paper we propose a framework for synchronization based control (SBC) using neural oscillators for motion assist. A neural oscillator is used to accomplish synchronization a...