This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Science fiction stories seductively portray robots as human. In present reality (early 21st century) robots are machines, even though they can do many things far better than human...
We propose a data-driven, hierarchical approach for the analysis of human actions in visual scenes. In particular, we focus on the task of in-house assisted living. In such scenar...