The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Initialization and choice of adequate motion models are two important but seldom discussed problems in 3D modelbased pose (position and orientation) tracking. In this paper, we pr...
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...