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» Transmedial interactions and digital games
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NETGAMES
2003
ACM
15 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
15 years 2 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
IE
2007
14 years 11 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
CHI
2005
ACM
15 years 9 months ago
ECHOES: encouraging companionship, home organization, and entertainment in seniors
The ECHOES project (Encouraging Companionship, Home Organization, and Entertainment in Seniors), is focused on understanding and improving aspects of companionship in senior popul...
Justin Donaldson, Joshua Evnin, Sidharth Saxena
ATAL
2007
Springer
15 years 3 months ago
Coalition formation under uncertainty: bargaining equilibria and the Bayesian core stability concept
Coalition formation is a problem of great interest in AI, allowing groups of autonomous, rational agents to form stable teams. Furthermore, the study of coalitional stability conc...
Georgios Chalkiadakis, Evangelos Markakis, Craig B...