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» Traversable interfaces between real and virtual worlds
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PRESENCE
2010
130views more  PRESENCE 2010»
14 years 8 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed
ACMACE
2006
ACM
15 years 3 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ICWS
2009
IEEE
15 years 7 months ago
Discovery and On-demand Provisioning of Real-World Web Services
The increasing usage of smart embedded devices is blurring the line between the virtual and real worlds. This creates new opportunities for applications to better integrate the re...
Dominique Guinard, Vlad Trifa, Patrik Spiess, Bett...
ACMACE
2006
ACM
15 years 3 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
IJVR
2007
124views more  IJVR 2007»
14 years 9 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...