Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
The increasing usage of smart embedded devices is blurring the line between the virtual and real worlds. This creates new opportunities for applications to better integrate the re...
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...