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SMI
2007
IEEE
194views Image Analysis» more  SMI 2007»
15 years 3 months ago
Robust Smooth Feature Extraction from Point Clouds
Defining sharp features in a given 3D model facilitates a better understanding of the surface and aids visualizations, reverse engineering, filtering, simplification, non-photo...
Joel Daniels II, Linh K. Ha, Tilo Ochotta, Cl&aacu...
93
Voted
VISSYM
2004
14 years 11 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
94
Voted
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
15 years 10 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
VISUALIZATION
2005
IEEE
15 years 3 months ago
Topology-driven Surface Mappings with Robust Feature Alignment
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...
75
Voted
CPHYSICS
2004
87views more  CPHYSICS 2004»
14 years 9 months ago
Vlasov simulations on an adaptive phase-space grid
We introduce here a new method for the numerical resolution of the Vlasov equation on a phase space grid using an adaptive semi-Lagrangian method. The adaptivity is obtained throu...
Michael Gutnic, Matthieu Haefele, I. Paun, Eric So...