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3DPVT
2002
IEEE
145views Visualization» more  3DPVT 2002»
15 years 2 months ago
Multiresolution Distance Volumes for Progressive Surface Compression
We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...
SIGGRAPH
1999
ACM
15 years 1 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
CGI
2004
IEEE
15 years 1 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
JCISE
2002
204views more  JCISE 2002»
14 years 9 months ago
Hierarchical Iso-Surface Extraction
The extraction and display of iso-surfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on b...
Ulf Labsik, Kai Hormann, Martin Meister, Günt...
ITCC
2003
IEEE
15 years 2 months ago
Stochastic Image Compression Using Fractals
Fractal objects like Sierpinski triangle and Fern have very high visual complexity and low storage-information content. For generating computer graphic images and compression of s...
Aditya Kapoor, Kush Arora, Ajai Jain, G. P. Kapoor