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CDC
2009
IEEE
178views Control Systems» more  CDC 2009»
15 years 2 months ago
Distributed coverage games for mobile visual sensors (I): Reaching the set of Nash equilibria
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
105
Voted
ATAL
2011
Springer
13 years 9 months ago
Interactive storytelling with temporal planning
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
CE
2008
156views more  CE 2008»
14 years 9 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
IJCAI
2007
14 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
79
Voted
NIPS
2003
14 years 11 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm