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» Ubiquitous computing: by the people, for the people
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PERVASIVE
2008
Springer
14 years 10 months ago
Providing an Integrated User Experience of Networked Media, Devices, and Services through End-User Composition
Networked devices for the storage and rendering of digital media are rapidly becoming ubiquitous in homes throughout the industrialized world. Existing approaches to home media con...
Mark W. Newman, Ame Elliott, Trevor F. Smith
JUCS
2010
132views more  JUCS 2010»
14 years 8 months ago
A Mobile Intelligent Interruption Management System
: Mobile phones have become the most hated device that people cannot live without. For its primary usage as a communication device, it has surpassed any other medium. But it comes ...
Sina Zulkernain, Praveen Madiraju, Sheikh Iqbal Ah...
CHI
2006
ACM
15 years 10 months ago
Because I carry my cell phone anyway: functional location-based reminder applications
Although they have potential, to date location-based information systems have not radically improved the way we interact with our surroundings. To study related issues, we develop...
Pamela J. Ludford, Dan Frankowski, Ken Reily, Kurt...
HUC
2011
Springer
13 years 9 months ago
How smart is your smartcard?: measuring travel behaviours, perceptions, and incentives
The widespread adoption of automated fare collection (AFC) systems by public transport authorities around the world means that, increasingly, people carry and use passive sensors ...
Neal Lathia, Licia Capra
SIGCSE
1998
ACM
115views Education» more  SIGCSE 1998»
15 years 2 months ago
Chance-It: an object-oriented capstone project for CS-1
Most people enjoy playing games. Most CS-1 students will enjoy a final project that involves computational game-playing. Chance-It is a simple two-person dice game with many possi...
Joel C. Adams