Sciweavers

2004 search results - page 293 / 401
» Understanding Ontological Levels
Sort
View
CHI
2006
ACM
16 years 4 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2005
ACM
16 years 4 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
RECOMB
2001
Springer
16 years 4 months ago
Context-specific Bayesian clustering for gene expression data
The recent growth in genomic data and measurements of genome-wide expression patterns allows us to apply computational tools to examine gene regulation by transcription factors. I...
Yoseph Barash, Nir Friedman
ICSE
2004
IEEE-ACM
16 years 4 months ago
A Framework for Ensuring and Improving Dependability in Highly Distributed Systems
A distributed software system's deployment architecture can have a significant impact on the system's dependability. Dependability is a function of various system paramet...
Sam Malek, Nels Beckman, Marija Mikic-Rakic, Nenad...
ICSE
2005
IEEE-ACM
16 years 4 months ago
Towards increasing the compatibility of student pair programmers
As pair programming is used widely in software engineering education, instructors may wish to proactively form pairs to increase the likelihood of compatible pairs. A study involv...
Neha Katira, Laurie A. Williams, Jason Osborne