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VR
2007
IEEE
168views Virtual Reality» more  VR 2007»
15 years 3 months ago
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation ...
Bernhard E. Riecke, Jan Malte Wiener
WSC
2008
14 years 11 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
WSC
1997
14 years 10 months ago
Forecasting Investment Opportunities Through Dynamic Simulation
Outcomes of this modeling research are the ability to facilitate comparisons of investment alternatives or strategies; regarding primary targets, possible annual revenues, promoti...
Stephen R. Parker
TMM
2010
135views Management» more  TMM 2010»
14 years 4 months ago
Image Classification With Kernelized Spatial-Context
Abstract--The goal of image classification is to classify a collection of unlabeled images into a set of semantic classes. Many methods have been proposed to approach this goal by ...
Guo-Jun Qi, Xian-Sheng Hua, Yong Rui, Jinhui Tang,...
UML
2001
Springer
15 years 1 months ago
Designing Procedural 4GL Applications through UML Modeling
: This paper presents a Unified Modeling Language (UML) model for VisualAge Generator (VG) business-oriented applications. This model was defined to bridge between two different mo...
Shiri Davidson, Mila Keren, Sara Porat, Gabi Zodik