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ICCV
2009
IEEE
16 years 8 months ago
Light Field Video Stabilization
We describe a method for producing a smooth, stabilized video from the shaky input of a hand-held light field video camera— specifically, a small camera array. Traditional stab...
Brandon M. Smith, Li Zhang, Hailin Jin, Aseem Agar...
SI3D
2009
ACM
15 years 10 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
130
Voted
RTAS
2008
IEEE
15 years 10 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
144
Voted
ECCV
2004
Springer
16 years 5 months ago
The Least-Squares Error for Structure from Infinitesimal Motion
We analyze the least?squares error for structure from motion with a single infinitesimal motion ("structure from optical flow"). We present asymptotic approximations to ...
John Oliensis
159
Voted
SIBGRAPI
2006
IEEE
15 years 9 months ago
Dealing with Multi-Scale Depth Changes and Motion in Depth Edge Detection
Sharp discontinuities in depth, or depth edges, are very important low-level features for scene understanding. Recently, we have proposed a solution to the depth edge detection pr...
Rogerio Feris, Matthew Turk, Ramesh Raskar