In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Abstract. The textual description of video sequences exploits conceptual knowledge about the behavior of depicted agents. An explicit representation of such behavioral knowledge fa...
We present the development and experimentation of a distributed system for pervasive video communication on gigabit networks. We have implemented an event-based control mechanism f...
Yan Grunenberger, Phuong Hoang Nguyen, Gilles Priv...
This paper introduces a novel method for simulating photon mapping for real-time applications. First we introduce a new method for selectively redistributing photons. Then we desc...