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ACMACE
2005
ACM
15 years 10 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
MM
2005
ACM
143views Multimedia» more  MM 2005»
15 years 10 months ago
An adaptation framework for new media artworks
In this paper, we are interested in adaptation mechanisms for the design, creation and experimentation of adaptive and interactive new media artworks. Through a concrete case stud...
Anis Ouali, Brigitte Kerhervé, Paul Landon
161
Voted
SIGIR
2005
ACM
15 years 10 months ago
Indexing emails and email threads for retrieval
Electronic mail poses a number of unusual challenges for the design of information retrieval systems and test collections, including informal expression, conversational structure,...
Yejun Wu, Douglas W. Oard
NOSSDAV
2005
Springer
15 years 10 months ago
ACE: an active, client-directed method for reducing energy during web browsing
In mobile devices, the wireless network interface card (WNIC) consumes a significant portion of overall system energy. One way to reduce energy consumed by a device is to transit...
Haijin Yan, David K. Lowenthal, Kang Li
ACMACE
2004
ACM
15 years 10 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...