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CHI
2006
ACM
16 years 5 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
SIGMOD
2002
ACM
142views Database» more  SIGMOD 2002»
16 years 4 months ago
The Grid: An Application of the Semantic Web
The Grid is an emerging platform to support on-demand "virtual organisations" for coordinated resource sharing and problem solving on a global scale. The application thr...
Carole A. Goble, David De Roure
122
Voted
CHI
2010
ACM
15 years 11 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
164
Voted
IROS
2009
IEEE
178views Robotics» more  IROS 2009»
15 years 11 months ago
Fast detection of arbitrary planar surfaces from unreliable 3D data
Abstract— Man-made real-world environments are dominated by planar surfaces many of which constitute behaviorrelevant entities. Thus, the ability to perceive planar surfaces is v...
Martin Heracles, Bram Bolder, Christian Goerick
146
Voted
ATAL
2009
Springer
15 years 11 months ago
Planning with continuous resources for agent teams
Many problems of multiagent planning under uncertainty require distributed reasoning with continuous resources and resource limits. Decentralized Markov Decision Problems (Dec-MDP...
Janusz Marecki, Milind Tambe