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IROS
2007
IEEE
160views Robotics» more  IROS 2007»
14 years 21 days ago
Outdoor visual path following experiments
Abstract— In this paper the performance of a topologicalmetric visual path following framework is investigated in different environments. The framework relies on a monocular came...
Albert Diosi, Anthony Remazeilles, Sinisa Segvic, ...
TVCG
2011
257views more  TVCG 2011»
13 years 1 months ago
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
ICCV
2009
IEEE
1136views Computer Vision» more  ICCV 2009»
14 years 11 months ago
Robust Graph-Cut Scene Segmentation and Reconstruction for Free-Viewpoint Video of Complex Dynamic Scenes
Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
IROS
2009
IEEE
180views Robotics» more  IROS 2009»
14 years 1 months ago
HELIOS system: A team of tracked robots for special urban search and rescue operations
Abstract— Fire brigades and special agencies are often demanded to operate for search and aid of human lives in extremely dangerous scenarios. It is very important to first veri...
Michele Guarnieri, Ryo Kurazume, Hiroshi Masuda, T...
DIGRA
2005
Springer
13 years 12 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche