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» Updating computer science education
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ACMIDC
2008
14 years 11 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
CHI
2006
ACM
15 years 10 months ago
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
`Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control...
Tom Moher
KDD
2009
ACM
188views Data Mining» more  KDD 2009»
15 years 4 months ago
BGP-lens: patterns and anomalies in internet routing updates
The Border Gateway Protocol (BGP) is one of the fundamental computer communication protocols. Monitoring and mining BGP update messages can directly reveal the health and stabilit...
B. Aditya Prakash, Nicholas Valler, David Andersen...
ICSE
2007
IEEE-ACM
15 years 3 months ago
Good Practices for Educational Software Engineering Projects
Recent publications indicate the importance of software engineering in the computer science curriculum. In this paper, we present the final part of software engineering education ...
Louwarnoud van der Duim, Jesper Andersson, Marco S...
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
15 years 3 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou