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CHI
2006
ACM
15 years 10 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2003
ACM
15 years 10 months ago
Peephole displays: pen interaction on spatially aware handheld computers
The small size of handheld computers provides the convenience of mobility at the expense of reduced screen space for display and interaction. Prior research [5, 6] has identified ...
Ka-Ping Yee
CHI
2003
ACM
15 years 10 months ago
The neurally controllable internet browser (BrainBrowser)
The Internet has become an important part of our daily lives, with browsers serving as the main tool of navigation. For users with severe disabilities, access to the Internet can ...
Opé Tomori, Melody M. Moore
CHI
2002
ACM
15 years 10 months ago
Automating CPM-GOMS
CPM-GOMS is a modeling method that combines the task decomposition of a GOMS analysis with a model of human resource usage at the level of cognitive, perceptual, and motor operati...
Bonnie E. John, Alonso H. Vera, Michael Matessa, M...
ICSE
2005
IEEE-ACM
15 years 10 months ago
Helping users avoid bugs in GUI applications
In this paper, we propose a method to help users avoid bugs in GUI applications. In particular, users would use the application normally and report bugs that they encounter to pre...
Amir Michail, Tao Xie