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Usable artificial intelligence
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2008
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Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game
15 years 7 months ago
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Brian Schwab
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AIPS
2007
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Gradient-Based Relational Reinforcement Learning of Temporally Extended Policies
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Charles Gretton
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IDtension - Highly Interactive Drama
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Nicolas Szilas
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2007
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FF-Replan: A Baseline for Probabilistic Planning
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Sung Wook Yoon, Alan Fern, Robert Givan
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PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling
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David Thue, Vadim Bulitko, Marcia Spetch
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