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GRAPHICSINTERFACE
2008
14 years 11 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
VEE
2006
ACM
142views Virtualization» more  VEE 2006»
15 years 3 months ago
Secure and practical defense against code-injection attacks using software dynamic translation
One of the most common forms of security attacks involves exploiting a vulnerability to inject malicious code into an executing application and then cause the injected code to be ...
Wei Hu, Jason Hiser, Daniel Williams, Adrian Filip...
ICIP
1995
IEEE
15 years 11 months ago
Efficient mode selection for block-based motion compensated video coding
A method for efficiently selecting the operating modes within a block-based multi-mode video compression system is described. For a given image region, the optimum combination of ...
Thomas Wiegand, Michael Lightstone, T. George Camp...
ICPR
2010
IEEE
15 years 2 months ago
Learning an Efficient and Robust Graph Matching Procedure for Specific Object Recognition
We present a fast and robust graph matching approach for 2D specific object recognition in images. From a small number of training images, a model graph of the object to learn is a...
Jerome Revaud, Guillaume Lavoue, Yasuo Ariki, Atil...
SAC
2006
ACM
15 years 3 months ago
Implementing an embedded GPU language by combining translation and generation
Dynamic languages typically allow programs to be written y high level of abstraction. But their dynamic nature makes it very hard to compile such languages, meaning that a price h...
Calle Lejdfors, Lennart Ohlsson