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» Use of design patterns in analogy-based design
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CHI
2006
ACM
16 years 8 days ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2005
ACM
16 years 8 days ago
Extensible input handling in the subArctic toolkit
The subArctic user interface toolkit has extensibility as one of its central goals. It seeks not only to supply a powerful library of reusable interactive objects, but also make i...
Scott E. Hudson, Jennifer Mankoff, Ian E. Smith
CHI
2005
ACM
16 years 8 days ago
TxtBoard: from text-to-person to text-to-home
The design of existing mobile phone technology has emphasised the primacy of person-to-person communication for voice, SMS and image-based communication. It may be contrasted with...
Kenton O'Hara, Richard H. R. Harper, Axel Unger, J...
TLDI
2010
ACM
218views Formal Methods» more  TLDI 2010»
15 years 8 months ago
Pointwise generalized algebraic data types
In the GADT (Generalized Algebraic Data Types) type system, a pattern-matching branch can draw type information from both the scrutinee type and the data constructor type. Even th...
Chuan-kai Lin, Tim Sheard
ICDCS
2009
IEEE
15 years 6 months ago
Explicit Batching for Distributed Objects
Although distributed object systems, for example RMI and CORBA, enable object-oriented programs to be easily distributed across a network, achieving acceptable performance usually...
Eli Tilevich, William R. Cook, Yang Jiao