If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
: Nowadays, advanced E-Learning systems are generally pedagogy-aware. Commonly, these systems include facilities for defining so-called learning scenarios that reflect sophisticate...
While touch-screen displays are becoming increasingly popular, many factors affect user experience and performance. Surface quality, parallax, input resolution, and robustness, fo...
We present All Together Now (ATN), a tool for visualizing localized activities involving both local and remote actors. ATN presents each user with a webpage containing a common vi...
We present the Ka-admin project that addresses the problem of collecting, visualizing and feeding back any grid information, trace or snapshot, compliant to an XML-like model. Rea...