People increasingly share online information with the communities they belong to. This paper presents an empirical field study of four communities on how they interact with collec...
Domestic ubiquitous computing systems often rely on inferences about activities in the home, but the open-ended, dynamic and heterogeneous nature of the home poses serious problem...
William W. Gaver, Phoebe Sengers, Tobie Kerridge, ...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Abstract. Wireless sensor networks have several useful applications in commercial and defense settings, as well as user-centric personal area networks. To establish secure (point-t...
The user-centric service creation paradigm set out in Web 2.0 technologies on the Internet allows users to define and share their new content and applications. Open services and in...