Sciweavers

1034 search results - page 16 / 207
» User Models and User Physical Capability
Sort
View
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
15 years 3 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
ISMAR
2007
IEEE
15 years 3 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ICIP
2007
IEEE
15 years 11 months ago
Multi-User Collusion Behavior Forensics: Game Theoretic Formulation of Fairness Dynamics
Multi-user collusion is an cost-effective attack against digital fingerprinting, in which a group of attackers collectively undermine the traitor tracing capability of digital fin...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
CCGRID
2010
IEEE
14 years 10 months ago
The Effects of Untruthful Bids on User Utilities and Stability in Computing Markets
Markets of computing resources typically consist of a cluster (or a multi-cluster) and jobs that arrive over time and request computing resources in exchange for payment. In this p...
Sergei Shudler, Lior Amar, Amnon Barak, Ahuva Mu'a...
OZCHI
2006
ACM
15 years 3 months ago
Applying reach in direct manipulation user interfaces
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
Aaron Toney, Bruce H. Thomas