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HUC
2010
Springer
14 years 7 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
ISCI
2010
146views more  ISCI 2010»
14 years 7 months ago
Simulatable certificateless two-party authenticated key agreement protocol
Key agreement (KA) allows two or more users to negotiate a secret session key among them over an open network. Authenticated key agreement (AKA) is a KA protocol enhanced to preve...
Lei Zhang 0009, Futai Zhang, Qianhong Wu, Josep Do...
CORR
2010
Springer
194views Education» more  CORR 2010»
14 years 6 months ago
An Effective Method of Image Retrieval using Image Mining Techniques
The present research scholars are having keen interest in doing their research activities in the area of Data mining all over the world. Especially, [13]Mining Image data is the o...
A. Kannan, V. Mohan, N. Anbazhagan
AUGHUMAN
2011
14 years 4 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
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CCR
2011
14 years 4 months ago
HTTP in the home: it is not just about PCs
HTTP (Hypertext Transport Protocol) was originally primarily used for human-initiated client-server communications launched from web browsers, traditional computers and laptops. H...
Jeffrey Erman, Alexandre Gerber, Subhabrata Sen