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CHI
2009
ACM
15 years 10 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
CHI
2009
ACM
15 years 10 months ago
soft(n): toward a somaesthetics of touch
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Thecla Schiphorst
CHI
2006
ACM
15 years 10 months ago
Talk to me: foundations for successful individual-group interactions in online communities
People come to online communities seeking information, encouragement, and conversation. When a community responds, participants benefit and become more committed. Yet interactions...
Jaime Arguello, Brian S. Butler, Elisabeth Joyce, ...
CHI
2005
ACM
15 years 10 months ago
Compensating for low frame rates
Experiments were conducted to investigate the interdependency of frame rates (30, 15, 10 fps) and audiovisual skew (from +163 to -233 ms1 ). Noised nonsense words like 'abaga...
Hendrik Knoche, Hermann de Meer, David Kirsh
CHI
2003
ACM
15 years 10 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
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