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» User learning and performance with marking menus
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CHI
1997
ACM
15 years 1 months ago
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts ...
Gordon Kurtenbach, George W. Fitzmaurice, Thomas B...
CHI
2006
ACM
15 years 10 months ago
The springboard: multiple modes in one spring-loaded control
Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) main...
Edward Cutrell, François Guimbretièr...
BCSHCI
2007
14 years 11 months ago
How effective is it to design by voice?
Previous studies on usability of crowded graphical interfaces that are full of widgets like menus, buttons, palette-tools etc, have shown evidence that they create a fertile envir...
Mohammad M. Alsuraihi, Dimitris I. Rigas
IUI
2005
ACM
15 years 3 months ago
SmartCanvas: a gesture-driven intelligent drawing desk system
This paper describes SmartCanvas, an intelligent desk system that allows a user to perform freehand drawing on a desk or similar surface with gestures. Our system requires one cam...
Zhenyao Mo, John P. Lewis, Ulrich Neumann
IUI
2009
ACM
15 years 6 months ago
A probabilistic mental model for estimating disruption
Adaptive software systems are intended to modify their appearance, performance or functionality to the needs and preferences of different users. A key bottleneck in building effec...
Bowen Hui, Grant Partridge, Craig Boutilier