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» Using Aspects to Make Adaptive Object-Models Adaptable
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AAMAS
2012
Springer
14 years 1 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
ICALP
2010
Springer
15 years 8 months ago
How Efficient Can Gossip Be? (On the Cost of Resilient Information Exchange)
Gossip protocols, also known as epidemic dissemination schemes, are becoming increasingly popular in distributed systems. Yet, it has remained a partially open question to determin...
Dan Alistarh, Seth Gilbert, Rachid Guerraoui, Mort...
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
15 years 11 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
PG
2003
IEEE
15 years 11 months ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...
CGF
2010
163views more  CGF 2010»
15 years 6 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...