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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
VEE
2012
ACM
239views Virtualization» more  VEE 2012»
14 years 2 months ago
Transparent dynamic instrumentation
Process virtualization provides a virtual execution environment within which an unmodified application can be monitored and controlled while it executes. The provided layer of co...
Derek Bruening, Qin Zhao, Saman P. Amarasinghe
TLDI
2009
ACM
155views Formal Methods» more  TLDI 2009»
16 years 3 months ago
Opis: reliable distributed systems in OCaml
The importance of distributed systems is growing as computing devices become ubiquitous and bandwidth becomes plentiful. Concurrency and distribution pose algorithmic and implemen...
Pierre-Évariste Dagand, Dejan Kostic, Vikto...
CCS
2004
ACM
15 years 12 months ago
MAC and UML for secure software design
Security must be a first class citizen in the design of large scale, interacting, software applications, at early and all stages of the lifecycle, for accurate and precise policy ...
Thuong Doan, Steven A. Demurjian, T. C. Ting, Andr...
FDL
2007
IEEE
15 years 10 months ago
Transaction Level Modelling: A reflection on what TLM is and how TLMs may be classified
Transaction-level modelling (TLM) is a poorlyterm, promising a level of abstraction like RTL (register transfer level), where the key feature is a `transaction'. But unlike r...
Mark Burton, James Aldis, Robert Günzel, Wolf...
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