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EGH
2005
Springer
15 years 5 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
ICIP
2009
IEEE
14 years 9 months ago
Synthesis-in-the-loop for video texture coding
In this paper, we present an algorithm using dynamic texture synthesis for closed-loop video coding. Video textures, or so-called dynamic textures are video sequences with moving ...
Aleksandar Stojanovic, Mathias Wien, Thiow Keng Ta...
SECURWARE
2007
IEEE
15 years 6 months ago
Distributed Identity Management Model for Digital Ecosystems
— Digital Ecosystems is the new paradigm for dynamic IT business integration. A Digital Ecosystem consists of institutions that compete, collaborate, and form stable or unstable ...
Hristo Koshutanski, Mihaela Ion, Luigi Telesca
CLUSTER
2008
IEEE
15 years 6 months ago
Active CoordinaTion (ACT) - toward effectively managing virtualized multicore clouds
—A key benefit of utility data centers and cloud computing infrastructures is the level of consolidation they can offer to arbitrary guest applications, and the substantial savi...
Mukil Kesavan, Adit Ranadive, Ada Gavrilovska, Kar...
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EWC
2002
90views more  EWC 2002»
14 years 11 months ago
An Efficient Adaptive Procedure for Three-Dimensional Fragmentation Simulations
We present a simple set of data structures, and a collection of methods for constructing and updating the structures, designed to support the use of cohesive elements in simulation...
Anna Pandolfi, Michael Ortiz